Jessie Gillespie
Art Geek. Geek Art.
Seems Familiar

First, forgive me for the cruddy photos. I’m using my phone, and it’s not… the hottest thing on the market anymore, in terms of camera capabilities. However, with that in mind, look at all these photos! I’m currently running a campaign in Pathfinder (what used to be D&D 3.5, but WOTC sold the rights to Paizo Games, who have done a beautiful job updating the system, balancing it, and polishing it to a lovely shine) called ‘Seems Familiar,’ which is where, well, a group of familiars’ wizards are kidnapped, and the familiars have to cross time and space to save them… or they’ll die.

The homebrew figurines pictured here are some of the critters not commonly found as normal enemies or player characters – you do indeed see a Huge butterfly, a Medium octopus, a Small glow in the dark spider, and a Medium set of green chili peppers. I made a whole lot of these, and in the process visited every toy, craft and party store in the greater Marysville area looking for exactly what I needed, or what I might want or need later. I had a good time cutting up toys a la Sid from Toy Story 1, and in the process freaking out the players as to what the HELL I might be throwing at them in game.

There are 2 groups, one on Wednesday and one on Thursday – and both groups have very, very distinctive play styles: Wednesday group is much more direct and careful, whereas Thursday is all about the adventure of it all. Thursday just lost their most reckless player, however, so we’ll see how that changes everything.

Along with homebrew minis, I’ve been trying to come up with maps and terrain for the groups so that I can give them a better visual of the twisted landscapes I’ve created for them. Their first adventure took place in their wizards’ broken down tower – where all of the magical, alchemical, necromantic and botanical experiments have been trashed, and curiosity might be rewarded with great wealth or great horror. These, I made with markers (3/4 of them done with Prismacolors; then someone jacked ’em, so then I used whatever I could find) – cartoonish business, but they worked, and made the people happy!

I also made a pocket dimension of hell terrain, for which I enlisted my 15 year old niece, and we melted candle wax over easter eggs, Sculpy googly eyes and hot glue. Even though I burned myself pretty good on one of the candles in a jar (fire makes glass hot!), it was totally worth it. Players were quaking in fear at what might lurk in such a wretched place.

I’ve taken a couple of weeks off, because of some family emergencies and because the two parties are now going in very different directions (so I have TWO stories to write) – but I want to keep up with it here, at least in terms of terrain. I’m particularly proud of the hellscape – and my boss, Dan, has declared dibs on all the terrain I make for this campaign, should I decide to get rid of it. Not bad, considering he makes his own terrain for all his own campaigns!

So that is as it is. More as it develops.


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